Wetting and Drying
Coastal flooding simulations require robust handling of moving shorelines where elements transition between wet and dry states [Medeiros2012] [Carrier1958]. Cocoa implements an element-based wetting/drying algorithm that maintains mass conservation and numerical stability.
Algorithm Overview
Fig. 29 Wet/dry algorithm phases executed after each GWCE solve
Cocoa uses a 9-phase wet/dry algorithm executed after each GWCE solve:
Initialize Cycle: Copy committed node status to working status
Nodal Drying D1: Mark nodes dry if depth falls below threshold
Nodal Wetting W1: Mark dry nodes wet if neighbors can supply water
Barrier Wetting: Force-wet dry neighbors of barrier (NIBNODECODE) nodes
Elemental Drying DE1: Deactivate elements with all dry nodes
Active Element Count: Count wet elements per node
Landlocked Drying D2: Dry nodes with no active elements
Status Reconciliation: Commit working status to final status
Slope Limiter (ALPHA): Compute pressure gradient limiting factors
Node Status
Each node has a wet/dry status stored in WetDryData:
enum class NodeStatus : int {
Dry = 0,
Wet = 1
};
Two status arrays are maintained:
m_node_wet_status: Committed status used in computationsm_node_wet_working: Working status during algorithm phases
Element Status
Elements have an active/inactive status:
enum class ElementStatus : int {
Inactive = 0,
Active = 1
};
Inactive elements are excluded from GWCE and momentum assembly.
Depth Thresholds
The algorithm uses several depth thresholds, which can be configured via the
physics section of the configuration file (see
Configuration):
Parameter |
Default |
Config Key |
Description |
|---|---|---|---|
\(H_0\) |
0.1 m |
|
Minimum depth for wet classification |
\(H_{off}\) |
0.12 m |
(derived) |
Wetting threshold (\(1.2 \times H_0\)) |
\(H_{abs}\) |
0.08 m |
(derived) |
Absolute floor (\(0.8 \times H_0\)) |
\(V_{min}\) |
0.01 m/s |
|
Minimum velocity for wetting |
Fig. 30 Wet/dry depth thresholds. Nodes dry when \(H \le H_0\) and re-wet when \(H > H_{off}\), creating hysteresis that prevents oscillation at the shoreline.
Phase Details
Nodal Drying (D1)
A node becomes dry when its total depth falls below the threshold:
Nodal Wetting (W1)
A dry node becomes wet when:
It has at least one wet neighbor
Water can flow from wet to dry (potential gradient favorable)
Estimated velocity exceeds minimum:
When a node wets, the TKM friction tensor is updated with TKNF scaling:
Elemental Drying (DE1)
An element becomes inactive if:
All three nodes are dry, OR
The element is isolated (no wet neighbors)
Active Element Count
For each node, count elements that are:
Active (not disabled)
Have at least one wet node
This determines if a node is “landlocked.”
Landlocked Drying (D2)
A node with zero active elements is marked dry, even if its depth suggests wet. This prevents isolated wet nodes from persisting.
Slope Limiter (ALPHA)
The slope limiter \(\alpha_L\) reduces pressure gradients in shallow water
to prevent spurious flows. The limiter is controlled by the wet_dry_slope_limiter
configuration parameter (ADCIRC’s SLIM), with a default of \(10^9\) which
effectively disables limiting.
When limiting is enabled (e.g., wet_dry_slope_limiter: 0.0004), the scaling
factor is computed based on the ratio of bathymetric gradient to water surface
gradient:
The limiter is only evaluated for active elements whose nodes are all wet and that contain shallow water (total depth at or below the shallow-water threshold). This factor multiplies the pressure gradient terms in both GWCE and momentum:
\(\alpha_L = 1\): Full pressure gradient (deep water or limiting disabled)
\(\alpha_L < 1\): Reduced pressure gradient (shallow water with limiting)
Data Structures
WetDryData
The WetDryData class stores all wet/dry state:
class WetDryData {
NodeStatusView m_node_wet_status; // Committed status
NodeStatusView m_node_wet_working; // Working during algorithm
ElementStatusField m_element_active; // TemporalField<ElementStatus, 2, 1>
OrdinalView m_active_element_count; // Per-node count
ScalarView m_slope_limiter; // ALPHA values
};
Node-to-Element Connectivity
For efficient iteration, DeviceMesh stores CSR (Compressed Sparse Row)
format connectivity:
OrdinalView m_node_to_elem_offsets; // [num_nodes + 1]
OrdinalView m_node_to_elem_list; // [total_connections]
Implementation Files
WetDry.hpp: Algorithm orchestrator with staticcompute()methodWetDryKernels.hpp: Individual phase kernelsWetDryData.hpp: Data container class